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The Neverwhere Visual Parkour Benchmark Suite

Published 16 Sept 2026arXiv:2609.16443

Updated 12 h ago · first seen 16 Sept 2026

paper_01M2MD8BGE2R4Y1KBGQ4MEDMSK

Abstract

State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop evaluation environments - The Neverwhere Benchmark Suite - comprised of over sixty 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes. Our goal is to encourage large-scale and reproducible robot evaluation by making it easier to create and integrate Gaussian splats-based reconstructions into simulated continuous testing setups. We also underscore the potential pitfalls of relying exclusively on 3D Gaussian-generated data for training, by providing policy checkpoints trained over multiple Neverwhere scenes and their performance when evaluated in novel scenes. Our analysis illustrates the necessity of sourcing diverse data to ensure performance. Code and data are available on the project page: https://ziyc.github.io/neverwhere-bench/.

Authors

Authors 15

Alan YuGe YangGio HuhHaoran ChangHenghui BaoJohn J. LeonardKai McClennenKevin YangPhillip IsolaRan ChoiRi-Zhao QiuXiaolong WangYajvan RavanYue WangZiyu Chen

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arXiv (Atom API + RSS)rss.arxiv.org/rss/cs.LG feedT1· Official12 h ago4

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