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Luce: Relightable Gaussians for 3D Asset Generation

Applearxiv.org/pdf/2608.23943

Updated 51 min ago · first seen 11 Sept 2026

paper_01M294AHN5Y9Z139HVSQVE5DTQ

Published
26 Aug 2026
T1 · 52 min ago
arXiv
2608.23943
T1 · 51 min ago

Abstract

High-fidelity image-to-3D generation requires a 3D representation that captures both geometry and appearance. To support relighting and integration into standard rendering pipelines, the representation should include physically based rendering (PBR) modalities such as albedo, metallic-roughness, and surface normals. We propose Luce, a 3D representation that unifies geometry and PBR materials within a voxelized multimodal Gaussian cloud, using dedicated Gaussian primitives for each modality. A variational autoencoder compresses this representation into a unified material-aware latent space. A…

Authors 10

Mayank Singh, Michele Stoppa, Alvise Memo, Rui Yu, Sree Harsha Kalli, Srimanth Gunturi, Muhammad Ahmed Riaz, Behrooz Shahsavari, Waleed Abdulla, David E. Jacobs

Specification

arXiv id
2608.23943

Source:Apple Machine Learning ResearchT1observed 51 min agohigh

PDF

Source:Apple Machine Learning ResearchT1observed 51 min agohigh

Published
26 Aug 2026

Source:Apple Machine Learning ResearchT1observed 52 min agohigh

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Provenance

Attributed facts

6

Source tiers

T16

Freshest observation

51 min ago

Conflicts

None