RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects
Published 18 Sept 2026arXiv:2609.19421
Updated 4 h ago · first seen 18 Sept 2026
paper_01M2SEHEFRJ48TWC5VGAWQ8PFP
Abstract
Gaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issues on reflective regions, and thus produce inferior geometry and low-quality specular. In this work, we propose a physically-based deferred rendering framework, named Reflection-aware Gaussian Splatting (RGS), that can accurately model specular regions and improve novel view synthesis performance. Specifically, we found that a powerful 3D foundation model can provide a strong 3D geometric prior to foster correct geometric modeling. Based on this, we propose a cross-view shape consistency regularization to regularize the geometry surface with the large model prior and cross-view constraints. In this manner, our RGS can produce smoother geometric surfaces on reflective regions while reducing geometric hollows. To further improve rendering results on reflective regions, we present a reflection-aware densification strategy that is designed to capture specular variations across various views. With this strategy, our RGS is able to render novel views of objects in higher quality. Extensive experiments demonstrate our method consistently renders high-quality reflective objects, achieving state-of-the-art performance.
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- New paperPaperRGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects
New paper: RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects
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