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RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models

Published 16 Sept 2026arXiv:2604.11082

Updated 28 h ago · first seen 16 Sept 2026

paper_01M2MD9Q1SVG2PA0269DA5Q9C6

Abstract

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot keep pace with the growing test surface of modern game development. Prior automation efforts, particularly those using vision-language models (VLMs), largely operate on isolated frames without sufficient context to judge whether a glitch is present. We introduce RefGlitch-Bench, a benchmark for reference-based video game glitch detection with VLMs. The key idea is to formulate glitch detection as an explicit within-video comparison problem: given a test frame, a reference frame provides a visual baseline that helps the model distinguish true glitches from benign visual variation. RefGlitch-Bench includes a controlled synthetic dataset with five injected glitch types and manually annotated reference/test frame pairs, enabling an oracle-reference evaluation that isolates the potential benefit of reference guidance. We further establish four initial baselines for automatically selecting references from earlier frames in the same video, with LastCleanFrame performing best and transferring across VLMs. Finally, we evaluate automatic reference guidance on real-world gameplay data, where it improves frame-level glitch detection beyond the controlled setting while revealing reference reliability and error propagation as key challenges. Code and data are available at: https://github.com/PipiZong/RefGlitch-Bench.git.

Authors

Authors 7

Adri\'an Barahona-R\'iosAshley WiensBenedict WilkinsCor-Paul BezemerNabajeet BarmanSaman ZadtootaghajYakun Yu

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arXiv (Atom API + RSS)rss.arxiv.org/rss/cs.CV feedT1· Official28 h ago4

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