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Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

arxiv.org/abs/2609.11499

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Updated 1 h ago · first seen 11 Sept 2026

paper_01M294H25D82XEC7NMKJXGVB8Z

Published
11 Sept 2026
T1 · 2 h ago
arXiv
2609.11499
T1 · 2 h ago
Category
cs.CV
T1 · 2 h ago

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Abstractabstract1

Claim history for Abstract
ValueValid from → toStatusSourceConfidenceExtractor
Code world models represent worlds as executable programs, but this representation alone does not determine how to construct a complex world. We introduce Recursive Code World Models (RCWM), a framework for reconstructing complex 3D worlds in code from a single reference image. RCWM couples a Recursive Scene Program (RSP) representation with a construction solver that recursively calls itself. An RSP represents the executable world as compositional scene code, while each solver call follows the same complete process: establish the whole, recursively reconstruct unresolved parts, and revisit the whole to refine their composition. This global-local-global recursion gives fine-scale structures their own perception-and-editing loops while preserving scene-wide geometry and relationships. Reference-aligned views propagate a shared camera projection across levels, while parent revisitation addresses boundaries, spatial relations, and shared errors that emerge after local refinement. A vision-language coding agent directly compares reference images with scene renders to guide refinement, recursive descent, and return. Across complex scenes, RCWM outperforms prior code-based image-to-scene reconstruction methods. Ablation studies further support the benefits of recursive construction and suggest that deeper calls can improve finer-scale reconstruction. RCWM provides a recursive construction principle for building complex executable worlds from visual evidence.currentcurrentarXiv (Atom API + RSS)T1highdeterministic

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