RawSLAM: Online HDR Gaussian SLAM from Linear Radiance
Published 18 Sept 2026arXiv:2609.20589
Updated 4 h ago · first seen 18 Sept 2026
paper_01M2SEHENCHTEY2Q2XT9DXQKEN
Abstract
Current dense visual SLAM systems rely almost exclusively on 8-bit tonemapped Low Dynamic Range (LDR) inputs, limiting their robustness in extreme lighting where shadows and highlights trigger tracking drift and mapping collapse. Conversely, existing raw and High Dynamic Range (HDR) reconstruction pipelines operate strictly offline. They depend on Structure-from-Motion preprocessing and are not suited for large inter-frame motion. We present, to the best of our knowledge, the first online Gaussian SLAM framework that tracks and maps directly on single-exposure 16-bit linear HDR imagery. Our method rests on three core components: an architecture-agnostic HDR Gaussian Splatting module featuring an MLP-free logarithmic parameterization of Gaussian color features; a Reinhard range-compressed photometric objective; and structure-guided spatial gradient weighting. Combined, these components allow our approach to outperform a direct HDR adaptation of MonoGS in both trajectory and reconstruction accuracy, while rendering natively in linear scene radiance for post-rendering processing. The same formulation runs unchanged on standard 8-bit inputs, roughly halving the MonoGS baseline error. Furthermore, our HDR Gaussian module transfers seamlessly to SplaTAM, Gaussian SLAM, and DROID-W, eliminating all tracking failures these systems suffer on challenging illumination sequences. To enable this research, we introduce RawSLAM: a dataset of 10 real-world indoor sequences featuring 16-bit RAW imagery, aligned depth, IMU measurements, and external OptiTrack poses. Code and dataset will be made publicly available soon.
Organizations
Organizations 0
No organization stated. arXiv metadata does not carry affiliations; an organization is linked only when a model card or lab page cites the paper.
Models
Models introduced or described 0
Inbound described_by relations from model cards and documentation.
No model links this paper yet
Datasets
Datasets used 0
No dataset relation recorded.
Benchmarks
Benchmarks used 0
No benchmark relation recorded.
Code
Repositories & frameworks 0
No repository linked.
Timeline
Timeline 1
New paper: RawSLAM: Online HDR Gaussian SLAM from Linear Radiance
arxiv
Sources
Sources 1
Tier 1 = official/primary, 2 = quality secondary, 3 = community, 4 = unverified. Every snapshot is archived; see all sources and the methodology.