PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems
Published 15 Sept 2026arXiv:2609.13152
Updated 24 h ago · first seen 15 Sept 2026
paper_01M2JK0T5Z7R9KKWN6DT7YB68Q
Abstract
Large language models (LLMs) perform strongly on static science benchmarks, yet their ability to reason about the physical world through active experimentation remains poorly understood. We introduce PhysMent, a benchmark that evaluates LLM physical reasoning via iterative, toolmediated interaction with a MuJoCo physics simulator. Unlike static benchmarks that supply all quantities upfront, PhysMent requires models to discover information by applying forces, querying object states, advancing time, and modifying scene geometry before answering. The benchmark comprises 105 scenes of classical mechanics, organized across four difficulty regimes (Easy/Hard and Single/Multi), three scene modalities (standard, object creation, hidden objects), and a scene-manipulation category, evaluated with a six-dimensional scoring framework. Results show that current models perform reasonably well on qualitative single-concept tasks (up to 80% accuracy) but degrade substantially on quantitative tasks that demand precise, multi-step experimental procedures: most models fall below 30% on the hardest single-concept category, where the bottleneck is procedural (adaptive multi-step tool use) rather than conceptual load. Across the seven models, accuracy ranges from 25% to 67%, with failures due to premature answer submission, inefficient exploration, and inconsistent grounding in simulator feedback rather than conceptual gaps.
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PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems: arxiv announce type changed from new to cross
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