Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation
Published 18 Sept 2026arXiv:2609.19414
Updated 4 h ago · first seen 18 Sept 2026
paper_01M2SEG2PGVZQ1GRSK2FBVE5NE
Abstract
Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
Organizations
Organizations 0
No organization stated. arXiv metadata does not carry affiliations; an organization is linked only when a model card or lab page cites the paper.
Models
Models introduced or described 0
Inbound described_by relations from model cards and documentation.
No model links this paper yet
Datasets
Datasets used 0
No dataset relation recorded.
Benchmarks
Benchmarks used 0
No benchmark relation recorded.
Code
Repositories & frameworks 0
No repository linked.
Timeline
Timeline 1
- New paperPaperImproving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation
New paper: Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation
arxiv
Sources
Sources 1
Tier 1 = official/primary, 2 = quality secondary, 3 = community, 4 = unverified. Every snapshot is archived; see all sources and the methodology.