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Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation

Published 18 Sept 2026arXiv:2609.19414

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Updated 4 h ago · first seen 18 Sept 2026

paper_01M2SEG2PGVZQ1GRSK2FBVE5NE

Abstract

Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.

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Jing Zhang

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arXiv (Atom API + RSS)rss.arxiv.org/rss/cs.LG feedT1· Official4 h ago7

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