HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing Animals
Published 12 Sept 2026arXiv:2609.04444
Updated 3 h ago · first seen 12 Sept 2026
paper_01M29X35555FF8V749GZ55DY0J
Abstract
HarvestBench is the first benchmark to 1) put a price on avoiding a side effect and 2) name the side effect as a living creature. Nine LLMs each drive a crew of two tractors to gather a corn harvest. The animals in their path are not part of the goal function. When an animal blocks the route the autopilot pauses and asks the agent whether to drive over it for free or swerve for a given fuel cost. All scoring is programmatic and does not involve LLM judges. Kill rates range between 0.4% and 98.8%, though the kill rate is not ordered by capability. Every model competently avoids damaging rock hits, so every animal killed is a choice, rather than an accident. Under the morality briefing the kill rate was under 6% in 5 of 6 reasoning models. Removing it (the neutral briefing) raised the kill rate to above 84% in all six models. Every model kills wild animals more often than farmed ones. Four out of six models' kill rate per answered encounter were sensitive to price changes. The moral instruction is also fragile. Four bullets of driving mechanics change Sonnet 5's kill rate from 3% to 18% and Gemini 2.5 Flash's from 4% to 39%. A moral instruction in a system prompt is overridden by a short block of operating instructions and a value that can be ignored that easily is not a good method of ensuring agents are aligned.
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