HairCS: Reconstructing Strand-Based Hair from Hair Cards
Published 16 Sept 2026arXiv:2609.16465
Updated 11 h ago · first seen 16 Sept 2026
paper_01M2MD9PZSQ3HVQJXSX9E37PJ3
Abstract
We present an automated pipeline that converts hair-card models into high-quality strand-based hairstyles. Given a collection of textured triangular or quad strips as input, our method produces a strand-based representation that preserves the original hairstyle while enriching it with fine-scale geometric detail and adhering to standard production requirements: strands originate from the scalp, roots are uniformly distributed, and the hair volume is plausibly filled. The resulting assets are directly compatible with strand-based rendering, physics-based simulation, and common grooming modifiers (e.g., clumping, curling, noise) for enhanced realism and artistic control. We validate our approach on a large and diverse set of hairstyles, including short and long hair, curly styles, and complex styles such as buns and ponytails.
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New paper: HairCS: Reconstructing Strand-Based Hair from Hair Cards
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