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HairCS: Reconstructing Strand-Based Hair from Hair Cards

Published 16 Sept 2026arXiv:2609.16465

data quality89

Updated 11 h ago · first seen 16 Sept 2026

paper_01M2MD9PZSQ3HVQJXSX9E37PJ3

Abstract

We present an automated pipeline that converts hair-card models into high-quality strand-based hairstyles. Given a collection of textured triangular or quad strips as input, our method produces a strand-based representation that preserves the original hairstyle while enriching it with fine-scale geometric detail and adhering to standard production requirements: strands originate from the scalp, roots are uniformly distributed, and the hair volume is plausibly filled. The resulting assets are directly compatible with strand-based rendering, physics-based simulation, and common grooming modifiers (e.g., clumping, curling, noise) for enhanced realism and artistic control. We validate our approach on a large and diverse set of hairstyles, including short and long hair, curly styles, and complex styles such as buns and ponytails.

Authors

Authors 7

Chenfanfu Jiang (UCLA)Kui Wu (LIGHTSPEED)Tongtong Wang (LIGHTSPEED)Yin Yang (University of Utah)Yuefan Shen (LIGHTSPEED)Zhongtian Zheng (LIGHTSPEED)Zixuan Lu (University of Utah)

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arXiv (Atom API + RSS)rss.arxiv.org/rss/cs.CV feedT1· Official6 h ago4

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