Converting Sequenced Fuzzy Cognitive Maps to Causal Virtual Worlds with Large Video Generators
Published 16 Sept 2026arXiv:2609.14985
Updated 12 h ago · first seen 15 Sept 2026
paper_01M2JK0TKCK5BH9AEQKBTY3HJM
Abstract
We show how users can create and manipulate causal virtual worlds with large-language-model (LLM) and large-video-model agents. The approach uses feedback fuzzy cognitive maps (FCMs) both to model the granular causal structure of the virtual world and to guide its causal evolution. The local causal rules are partial or fuzzy while the FCM's feedback structure produces global equilibria that define causal scenarios. A sequence of \emph{dynamical} meta-rules of the form ``If $\mathcal{A}$ then $\mathcal{B}$" define the causal scenes of the virtual-world video. The if-part causal pattern $\mathcal{A}$ perturbs the FCM's virtual world at the user's or agent's discretion. The FCM's transient feedback dynamics define the meta-rule's causal arrow of implication. The then-part $\mathcal{B}$ is the resulting equilibrium attractor such as a FCM limit cycle or fixed point. Our algorithm extracts these meta-rules from the FCM and guides the LLM agent to write a script based on the FCM meta-rule sequence. The large video generator converts the meta-rule into a video scene in accord with the flow of the dynamics. We applied the agent-based technique to a simple FCM that describes an undersea world of dolphins and sharks. Google's Gemini 3.1 generated the script and Google's Veo 3.1 generated the dolphin-shark video. The approach is general and can scale by mixing larger FCMs and AI agents to produce more immersive virtual worlds.
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- Property changedPaperConverting Sequenced Fuzzy Cognitive Maps to Causal Virtual Worlds with Large Video Generators
Converting Sequenced Fuzzy Cognitive Maps to Causal Virtual Worlds with Large Video Generators: published at changed from 2026-09-15T04:00:00+00:00 to 2026-09-16T04:00:00+00:00
Published15 Sept 2026→16 Sept 2026arxiv - Property changedPaperConverting Sequenced Fuzzy Cognitive Maps to Causal Virtual Worlds with Large Video Generators
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