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Constant Swap Regret in General-Sum Games via Optimistic Transition Matrices

Published 16 Sept 2026arXiv:2609.16751

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Updated 12 h ago · first seen 16 Sept 2026

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Abstract

We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon $T$. With $n$ players and at most $m$ actions each, the individual swap regret of every player is $O(\sqrt{n} m \log m \log^{5/2}(nm))$ at every finite horizon. Each player predicts the deviation gains, then uses these predictions to update a row-stochastic transition matrix, and plays its stationary distribution. The proof combines a potential argument exploiting stationarity with a two-scale higher-order prediction analysis, using rooted-tree representations to handle the nonlinear dependence of deviation gains on the stationary distributions. An adversarially robust variant, obtained through a generic common-prefix switching wrapper, preserves the self-play bound up to a universal constant and guarantees individual swap regret at most $7\sqrt{m T \log m}$ in the adversarial setting.

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Tung Mai

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arXiv (Atom API + RSS)rss.arxiv.org/rss/cs.LG feedT1· Official7 h ago4

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