Skip to content
AI Atlas

4DStreamCtrl: Interactive Video Generation with Online 4D Control

Published 16 Sept 2026arXiv:2608.25479

Updated 11 h ago · first seen 16 Sept 2026

paper_01M2MD9Q307MEHJNEGZK6VBFTR

Abstract

Generative video models now synthesize footage nearly indistinguishable from reality. Their promise as interactive tools hinges on fine-grained control of how objects and the camera move over time, yet each existing approach captures only part of this: camera-parameter methods steer the viewpoint but cannot move objects, 2D-trajectory methods act in the image plane and ignore depth and occlusion, and recent 3D methods add geometry but run only offline at a fixed length. In particular, none combines 3D-consistent control of both camera and objects with real-time, streaming generation. Here we show that camera motion, object trajectories, and depth can be unified into a single 3D point-track representation, from which one model performs joint camera and object control, depth editing, and motion transfer in a single forward pass. To learn this interface at scale, we mine in-the-wild video for 3D motion supervision, yielding OpenVidHD-Motion3D, and encode it with a lightweight Geometric Motion Head that plugs into a pretrained video diffusion model. Because this encoder is temporally separable, we distill the model into a causal streaming student that generates arbitrarily long video in four denoising steps at memory independent of length. This unified design surpasses prior camera-only, 2D, and offline-3D methods in motion-control precision while covering modalities they address only in isolation. 4DStreamCtrl runs at 20 FPS on a single high-end GPU for 480p video and stays temporally coherent over hundreds of frames, enabling, to our knowledge, interactive 4D-controllable streaming generation for the first time. More broadly, grounding generation in explicit 3D geometry with efficient causal inference points toward interactive world models with closed-loop spatiotemporal control, from controllable simulators to real-time visual imagination for embodied agents.

Authors

Authors 7

Chenguo LinJiarong OuRui ChenShiqian LiYixin ZhuYu TangZhiguang Liu

Linked names open researcher pages (created from the paper's author list; name-only, no affiliation unless a source states it). Unlinked names have no researcher record yet.

Organizations

Organizations 0

No organization stated. arXiv metadata does not carry affiliations; an organization is linked only when a model card or lab page cites the paper.

Models

Models introduced or described 0

Inbound described_by relations from model cards and documentation.

No model links this paper yet

Model pages link papers through their model cards and documentation; the relation is written only when a source states it.

Datasets

Datasets used 0

No dataset relation recorded.

Benchmarks

Benchmarks used 0

No benchmark relation recorded.

Code

Repositories & frameworks 0

No repository linked.

Timeline

Timeline 1

Full timeline →

Sources

Sources 1

Source documents
SourceDocumentTypeTierLast observedSnapshots
arXiv (Atom API + RSS)rss.arxiv.org/rss/cs.CV feedT1· Official11 h ago4

Tier 1 = official/primary, 2 = quality secondary, 3 = community, 4 = unverified. Every snapshot is archived; see all sources and the methodology.