Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration
Updated 7 h ago · first seen 11 Sept 2026
paper_01M294GK3AJAKJZ6QFCX1RHQ0P
- Published
- 11 Sept 2026
- T1 · 7 h ago
- arXiv
- 2609.09418
- T1 · 7 h ago
- Category
- cs.AI
- T1 · 7 h ago
Abstract
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
Authors 3
Yiran Qiao, Feng Wang, Jing Ma
Specification
- Official page
Source:arXiv (Atom API + RSS)T1observed 7 h agohigh
- Arxiv announce type
- new
Source:arXiv (Atom API + RSS)T1observed 7 h agohigh
- arXiv id
- 2609.09418
Source:arXiv (Atom API + RSS)T1observed 7 h agohigh
- Categories
- cs.AI
Source:arXiv (Atom API + RSS)T1observed 7 h agohigh
Source:arXiv (Atom API + RSS)T1observed 7 h agohigh
- Primary category
- cs.AI
Source:arXiv (Atom API + RSS)T1observed 7 h agohigh
- Published
- 11 Sept 2026
Source:arXiv (Atom API + RSS)T1observed 7 h agohigh
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Provenance
Attributed facts
9
Source tiers
T19
Freshest observation
7 h ago
Conflicts
None
No models linked to this paper yet.
- Authors
- Yiran Qiao, Feng Wang, Jing Ma
As of
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Claim history · Primary category
Primary categoryprimary_category1
| Value | Valid from → to | Status | Source | Confidence | Extractor |
|---|---|---|---|---|---|
| cs.AI | → current | current | arXiv (Atom API + RSS)T1 | high | deterministic |
Claims are temporal and append-only: a new observation closes the previous claim (valid_to) instead of overwriting it. Conflicting claims from different sources are kept side by side and flagged — never averaged. Methodology →
- New paperPaperValerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration
New paper: Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration
arxiv
| Source | Document | Type | Tier | Last observed | Snapshots |
|---|---|---|---|---|---|
| arXiv (Atom API + RSS) | rss.arxiv.org/rss/cs.AI | feed | T1· Official | 5 h ago | 1 |
Tier 1 = official/primary, 2 = quality secondary, 3 = community, 4 = unverified. Every snapshot is archived; see all sources and the methodology.