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FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting

arxiv.org/abs/2609.06017

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Updated 2 h ago · first seen 11 Sept 2026

paper_01M294H3RXN8MWB94J9D4C81CF

Published
11 Sept 2026
T1 · 2 h ago
arXiv
2609.06017
T1 · 2 h ago
Category
cs.CV
T1 · 2 h ago

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Abstractabstract1

Claim history for Abstract
ValueValid from → toStatusSourceConfidenceExtractor
The appearance of a smoky scene is shaped by two processes that a camera records together: the participating medium alters scene radiance in a view-dependent way, and the image signal processor (ISP) then remaps the result through a nonlinear tone and color transformation. Recovering a clean 3D scene requires separating both. Per-view sRGB dehazing acts only after the ISP has entangled them; standard 3D reconstruction ignores the medium and absorbs it into scene geometry and radiance. FujinSplat addresses the problem in the RAW domain, where the two processes remain separable. A per-scene Base ISP is fitted from the scene's hazy RAW captures to its own camera renderings and then frozen, providing a fixed photometric anchor that performs no dehazing. Analyzing expert corrections reveals a compact, low-dimensional correction space identifiable from RAW alone. FujinSplat therefore fits per-view action answers at the training poses and trains a single scene-agnostic controller to regress them from RAW; the corrected views supervise one static 3D Gaussian representation, jointly with a bounded per-view residual that reconciles cross-view photometric inconsistencies. On the RealX3D real-world smoke benchmark FujinSplat clearly outperforms the strongest comparable baseline, ahead of both physics-based reconstruction and restoration-then-3DGS pipelines. Code is available at https://github.com/I2WM/FujinSplat .currentcurrentarXiv (Atom API + RSS)T1highdeterministic

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