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Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualization

arxiv.org/abs/2601.15295

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Updated 2 h ago · first seen 11 Sept 2026

paper_01M294GPR4N7HT6EYGK0K757VT

Published
11 Sept 2026
T1 · 2 h ago
arXiv
2601.15295
T1 · 2 h ago
Category
cs.HC
T1 · 2 h ago

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Claim history for Abstract
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-cross Abstract: Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of IN by improvisationally expanding on pre-authored content in response to open-ended player input. However, this extrapolation risks widening the gap between author-envisioned and player-experienced stories, potentially limiting the strength of plot progression and the communication of the author's narrative intent. To bridge the gap, we introduce Elsewise: an authoring tool for LLM-based INs that implements a novel Bundled Storyline concept to enhance author's perception and understanding of the narrative possibility space, allowing authors to explore similarities and differences between possible playthroughs of their IN in terms of open-ended, user-configurable narrative dimensions. A user study (n=12) shows that our approach improves author anticipation of player-experienced narrative, leading to more effective control and exploration of the narrative possibility spaces.currentcurrentarXiv (Atom API + RSS)T1highdeterministic

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